add water level pond component
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<template>
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<div class="water-level-pond">
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<svg class="svg-container">
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<defs>
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<linearGradient :id="id" x1="0%" y1="100%" x2="0%" y2="0%">
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<stop v-for="lc in linearGradient" :key="lc[0]"
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:offset="lc[0]"
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:stop-color="lc[1]" />
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</linearGradient>
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</defs>
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<text :stroke="`url(#${id})`"
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:fill="`url(#${id})`"
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:x="arcOriginPos[0] + 8"
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:y="arcOriginPos[1] + 8">
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{{ (level && Math.max(...level)) || 0 }}%
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</text>
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<ellipse v-if="!type || type === 'circle'"
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:cx="arcOriginPos[0] + 8"
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:cy="arcOriginPos[1] + 8"
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:rx="canvasWH[0] / 2 + 5"
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:ry="canvasWH[1] / 2 + 5"
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:stroke="`url(#${id})`" />
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<rect v-else
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x="2" y="2"
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:rx="type === 'roundRect' && 10" :ry="type === 'roundRect' && 10"
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:width="canvasWH[0] + 12"
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:height="canvasWH[1] + 12"
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:stroke="`url(#${id})`" />
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</svg>
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<canvas :ref="ref" :style="`border-radius: ${radius};`" />
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</div>
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</template>
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<script>
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export default {
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name: 'WaterLevelPond',
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data () {
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return {
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ref: `water-level-pond-${(new Date()).getTime()}`,
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canvasDom: '',
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canvasWH: [0, 0],
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ctx: '',
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id: `water-level-pond-${(new Date()).getTime()}`,
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defaultColor: ['#00BAFF', '#3DE7C9'],
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defaultWaveNum: 3,
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defaultWaveHeight: 0.2,
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defaultWaveOffset: -0.5,
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waveAdded: 0.7,
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arcOriginPos: [0, 0],
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drawColor: '',
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linearGradient: [],
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waveTrueNum: '',
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waveTrueHeight: '',
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waveTrueWidth: '',
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wavePoints: [],
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bottomPoints: [],
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overXPos: 0,
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currentPoints: [],
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animationHandler: ''
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}
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},
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props: ['level', 'type', 'colors', 'waveNum', 'waveHeight', 'borderColor', 'noGradient'],
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computed: {
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radius () {
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const { type } = this
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if (type === 'circle') return '50%'
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if (type === 'rect') return '0'
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if (type === 'roundRect') return '10px'
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return '50%'
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}
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},
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methods: {
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init () {
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const { $nextTick, initCanvas, calcOriginPos, level, draw } = this
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$nextTick(e => {
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initCanvas()
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calcOriginPos()
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level && draw()
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})
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},
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initCanvas () {
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const { $refs, ref, labelRef, canvasWH } = this
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const canvas = this.canvasDom = $refs[ref]
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this.labelDom = $refs[labelRef]
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canvasWH[0] = canvas.clientWidth
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canvasWH[1] = canvas.clientHeight
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canvas.setAttribute('width', canvasWH[0])
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canvas.setAttribute('height', canvasWH[1])
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this.ctx = canvas.getContext('2d')
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},
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calcOriginPos () {
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const { canvasWH, arcOriginPos } = this
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arcOriginPos[0] = canvasWH[0] / 2
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arcOriginPos[1] = canvasWH[1] / 2
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},
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draw () {
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const { ctx, canvasWH } = this
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ctx.clearRect(0, 0, ...canvasWH)
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const { initColor, calcBorderLinearColor, calcWaveData } = this
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initColor()
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calcBorderLinearColor()
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calcWaveData()
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const { calcBottomPoints, calcOverXPos, drawWaveAnimation } = this
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calcBottomPoints()
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calcOverXPos()
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drawWaveAnimation()
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},
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initColor () {
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const { colors, defaultColor } = this
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this.drawColor = colors || defaultColor
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},
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calcBorderLinearColor () {
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const { colors, defaultColor, borderColor } = this
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let trueColor = borderColor || colors || defaultColor
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typeof trueColor === 'string' && (trueColor = [trueColor, trueColor])
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const colorNum = trueColor.length
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const colorOffsetGap = 100 / (colorNum - 1)
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this.linearGradient = trueColor.map((c, i) => [colorOffsetGap * i, c])
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},
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calcWaveData () {
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const { waveNum, waveHeight, defaultWaveNum, defaultWaveHeight, canvasWH } = this
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const waveTrueNum = this.waveTrueNum = waveNum || defaultWaveNum
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const waveTrueHeight = this.waveTrueHeight = (waveHeight || defaultWaveHeight) * canvasWH[1]
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const waveWidth = this.waveTrueWidth = canvasWH[0] / waveTrueNum
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const { waveOffset, defaultWaveOffset, addWavePoint } = this
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const waveOffsetLength = waveTrueHeight * (waveOffset || defaultWaveOffset)
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const waveTop = waveTrueHeight + waveOffsetLength + canvasWH[1]
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const waveBottom = waveOffsetLength + canvasWH[1]
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const halfWidth = waveWidth / 2
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this.wavePoints = new Array(waveTrueNum * 2 + 1).fill(0).map((t, i) =>
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[i * halfWidth, i % 2 === 0 ? waveBottom : waveTop])
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addWavePoint() && addWavePoint() && addWavePoint()
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},
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addWavePoint () {
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const { wavePoints, waveTrueWidth } = this
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const addPoint = [wavePoints[1][0] - waveTrueWidth, wavePoints[1][1]]
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return wavePoints.unshift(addPoint)
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},
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calcBottomPoints () {
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const { canvasWH } = this
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this.bottomPoints = [
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[...canvasWH],
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[0, canvasWH[1]]
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]
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},
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calcOverXPos () {
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const { canvasWH: [width], waveTrueWidth } = this
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this.overXPos = width + waveTrueWidth
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},
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drawWaveAnimation () {
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const { ctx, canvasWH, drawWaveAnimation } = this
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ctx.clearRect(0, 0, ...canvasWH)
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const { getCurrentPoints, drawCurrentWave, calcNextFramePoints } = this
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getCurrentPoints()
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drawCurrentWave()
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calcNextFramePoints()
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this.animationHandler = requestAnimationFrame(drawWaveAnimation)
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},
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getCurrentPoints () {
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const { level, wavePoints, canvasWH: [, height] } = this
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this.currentPoints = level.map(l =>
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wavePoints.map(([x, y]) =>
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[x, y - (l / 100 * height)]))
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},
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drawCurrentWave () {
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const { currentPoints, ctx, bottomPoints, drawColor, canvasWH: [, y], noGradient } = this
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const { canvas: { drawSmoothlinePath, getLinearGradientColor } } = this
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const { color: { hexToRgb } } = this
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const multipleColor = typeof drawColor === 'object'
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!multipleColor && (ctx.fillStyle = drawColor)
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multipleColor &&
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!noGradient &&
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(ctx.fillStyle = getLinearGradientColor(ctx, [0, y], [0, 0], drawColor.map(c => hexToRgb(c, 0.5))))
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const colorNum = drawColor.length
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currentPoints.forEach((line, i) => {
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drawSmoothlinePath(ctx, line, false, true, true)
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ctx.lineTo(...bottomPoints[0])
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ctx.lineTo(...bottomPoints[1])
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ctx.closePath()
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multipleColor && noGradient && (ctx.fillStyle = drawColor[i % colorNum])
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ctx.fill()
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})
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},
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calcNextFramePoints () {
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const { wavePoints, waveAdded, addWavePoint, overXPos } = this
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const addedWavePoints = wavePoints.map(([x, y]) => [x + waveAdded, y])
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const lastPointIndex = addedWavePoints.length - 1
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let addStatus = false
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addedWavePoints[lastPointIndex][0] > overXPos &&
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addedWavePoints.pop() && (addStatus = true)
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this.wavePoints = addedWavePoints
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addStatus && addWavePoint()
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},
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stopAnimation () {
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const { animationHandler } = this
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cancelAnimationFrame(animationHandler)
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}
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},
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mounted () {
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const { init } = this
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init()
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},
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destroyed () {
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const { stopAnimation } = this
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stopAnimation()
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}
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}
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</script>
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<style lang="less">
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.water-level-pond {
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position: relative;
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.percent-text {
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position: absolute;
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left: 50%;
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top: 50%;
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font-weight: bold;
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transform: translate(-50%, -50%);
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}
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.svg-container {
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position: absolute;
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width: 100%;
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height: 100%;
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top: 0px;
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left: 0px;
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}
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text {
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font-size: 25px;
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font-weight: bold;
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text-anchor: middle;
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dominant-baseline: middle;
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}
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ellipse, rect {
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fill: none;
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stroke-width: 3;
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}
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canvas {
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margin-top: 8px;
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margin-left: 8px;
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width: calc(~"100% - 16px");
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height: calc(~"100% - 16px");
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box-sizing: border-box;
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border-radius: 50%;
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}
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}
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</style>
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