update for v 2.0.0
This commit is contained in:
@ -1,272 +1,306 @@
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<template>
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<div class="water-level-pond">
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<loading v-if="!status" />
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<svg class="svg-container">
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<div class="dv-water-pond-level">
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<svg v-if="render">
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<defs>
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<linearGradient :id="id" x1="0%" y1="100%" x2="0%" y2="0%">
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<stop v-for="lc in linearGradient" :key="lc[0]"
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<linearGradient :id="gradientId" x1="0%" y1="0%" x2="0%" y2="100%">
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<stop v-for="lc in svgBorderGradient" :key="lc[0]"
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:offset="lc[0]"
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:stop-color="lc[1]" />
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</linearGradient>
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</defs>
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<text :stroke="`url(#${id})`"
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:fill="`url(#${id})`"
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:x="centerPos[0] + 8"
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:y="centerPos[1] + 8">
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{{ (level && Math.max(...level)) || 0 }}%
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<text
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v-if="render"
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:stroke="`url(#${gradientId})`"
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:fill="`url(#${gradientId})`"
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:x="render.area[0] / 2 + 8"
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:y="render.area[1] / 2 + 8"
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>
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{{ details }}
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</text>
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<ellipse v-if="!type || type === 'circle'"
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:cx="centerPos[0] + 8"
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:cy="centerPos[1] + 8"
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:rx="canvasWH[0] / 2 + 5"
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:ry="canvasWH[1] / 2 + 5"
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:stroke="`url(#${id})`" />
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<ellipse v-if="!shape || shape === 'round'"
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:cx="render.area[0] / 2 + 8"
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:cy="render.area[1] / 2 + 8"
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:rx="render.area[0] / 2 + 5"
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:ry="render.area[1] / 2 + 5"
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:stroke="`url(#${gradientId})`" />
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<rect v-else
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x="2" y="2"
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:rx="type === 'roundRect' && 10" :ry="type === 'roundRect' && 10"
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:width="canvasWH[0] + 12"
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:height="canvasWH[1] + 12"
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:stroke="`url(#${id})`" />
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:rx="shape === 'roundRect' ? 10 : 0"
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:ry="shape === 'roundRect' ? 10 : 0"
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:width="render.area[0] + 12"
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:height="render.area[1] + 12"
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:stroke="`url(#${gradientId})`" />
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</svg>
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<canvas :ref="ref" :style="`border-radius: ${radius};`" />
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<canvas ref="water-pond-level" :style="`border-radius: ${radius};`" />
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</div>
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</template>
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<script>
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import canvasMixin from '../../mixins/canvasMixin.js'
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import { deepMerge } from '@jiaminghi/charts/lib/util/index'
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import { deepClone } from '@jiaminghi/c-render/lib/plugin/util'
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import CRender from '@jiaminghi/c-render'
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export default {
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name: 'WaterLevelPond',
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mixins: [canvasMixin],
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name: 'waterLevelPond',
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props: {
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config: Object,
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default: () => ({})
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},
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data () {
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return {
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ref: `water-level-pond-${(new Date()).getTime()}`,
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gradientId: `water-level-pond-${(new Date()).getTime()}`,
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status: false,
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defaultConfig: {
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/**
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* @description Data
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* @type {Array<Number>}
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* @default data = []
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* @example data = [60, 40]
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*/
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data: [],
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/**
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* @description Shape of wanter level pond
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* @type {String}
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* @default shape = 'rect'
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* @example shape = 'rect' | 'roundRect' | 'round'
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*/
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shape: 'rect',
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/**
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* @description Water wave number
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* @type {Number}
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* @default waveNum = 3
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*/
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waveNum: 3,
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/**
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* @description Water wave height (px)
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* @type {Number}
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* @default waveHeight = 40
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*/
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waveHeight: 40,
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/**
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* @description Wave opacity
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* @type {Number}
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* @default waveOpacity = 0.4
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*/
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waveOpacity: 0.4,
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/**
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* @description Colors (Hex|rgb|rgba)
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* @type {Array<String>}
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* @default colors = ['#00BAFF', '#3DE7C9']
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*/
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colors: ['#3DE7C9', '#00BAFF'],
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/**
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* @description Formatter
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* @type {String}
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* @default formatter = '{value}%'
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*/
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formatter: '{value}%'
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},
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id: `water-level-pond-${(new Date()).getTime()}`,
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mergedConfig: {},
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defaultColor: ['#00BAFF', '#3DE7C9'],
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render: null,
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defaultWaveNum: 3,
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defaultWaveHeight: 0.2,
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defaultWaveOffset: -0.5,
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svgBorderGradient: [],
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waveAdded: 0.7,
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details: '',
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drawColor: '',
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linearGradient: [],
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waveTrueNum: '',
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waveTrueHeight: '',
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waveTrueWidth: '',
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wavePoints: [],
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bottomPoints: [],
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overXPos: 0,
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currentPoints: [],
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animationHandler: ''
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}
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},
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props: ['level', 'type', 'colors', 'waveNum', 'waveHeight', 'borderColor', 'noGradient'],
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watch: {
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level () {
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const { checkData, draw } = this
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waves: [],
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checkData() && draw()
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animation: false
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}
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},
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computed: {
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radius () {
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const { type } = this
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const { shape } = this.mergedConfig
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if (type === 'circle') return '50%'
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if (shape === 'round') return '50%'
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if (type === 'rect') return '0'
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if (shape === 'rect') return '0'
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if (type === 'roundRect') return '10px'
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if (shape === 'roundRect') return '10px'
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return '50%'
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return '0'
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},
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shape () {
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const { shape } = this.mergedConfig
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if (!shape) return 'rect'
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return shape
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}
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},
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watch: {
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config () {
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const { calcData, render } = this
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render.delAllGraph()
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this.waves = []
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setTimeout(calcData, 0)
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}
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},
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methods: {
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async init () {
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const { initCanvas, checkData, draw } = this
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init () {
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const { initRender, config, calcData } = this
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await initCanvas()
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initRender()
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checkData() && draw()
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if (!config) return
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calcData()
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},
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checkData () {
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const { level } = this
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initRender () {
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const { $refs } = this
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this.status = false
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if (!level || !level.length) return false
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this.status = true
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return true
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this.render = new CRender($refs['water-pond-level'])
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},
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draw () {
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const { stopAnimation, clearCanvas } = this
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calcData () {
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const { mergeConfig, calcSvgBorderGradient, calcDetails } = this
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stopAnimation()
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mergeConfig()
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clearCanvas()
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calcSvgBorderGradient()
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const { initColor, calcBorderLinearColor, calcWaveData } = this
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calcDetails()
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initColor()
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const { addWave, animationWave } = this
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calcBorderLinearColor()
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addWave()
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calcWaveData()
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const { calcBottomPoints, calcOverXPos, drawWaveAnimation } = this
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calcBottomPoints()
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calcOverXPos()
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drawWaveAnimation()
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animationWave()
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},
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initColor () {
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const { colors, defaultColor } = this
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mergeConfig () {
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const { config, defaultConfig } = this
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this.drawColor = colors || defaultColor
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this.mergedConfig = deepMerge(deepClone(defaultConfig, true), config)
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},
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calcBorderLinearColor () {
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const { colors, defaultColor, borderColor } = this
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calcSvgBorderGradient () {
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const { colors } = this.mergedConfig
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let trueColor = borderColor || colors || defaultColor
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typeof trueColor === 'string' && (trueColor = [trueColor, trueColor])
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const colorNum = trueColor.length
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const colorNum = colors.length
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const colorOffsetGap = 100 / (colorNum - 1)
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this.linearGradient = trueColor.map((c, i) => [colorOffsetGap * i, c])
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this.svgBorderGradient = colors.map((c, i) => [colorOffsetGap * i, c])
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},
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calcWaveData () {
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const { waveNum, waveHeight, defaultWaveNum, defaultWaveHeight, canvasWH } = this
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calcDetails () {
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const { data, formatter } = this.mergedConfig
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const waveTrueNum = this.waveTrueNum = waveNum || defaultWaveNum
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if (!data.length) {
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this.details = ''
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const waveTrueHeight = this.waveTrueHeight = (waveHeight || defaultWaveHeight) * canvasWH[1]
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return
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}
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const waveWidth = this.waveTrueWidth = canvasWH[0] / waveTrueNum
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const maxValue = Math.max(...data)
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const { waveOffset, defaultWaveOffset, addWavePoint } = this
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const waveOffsetLength = waveTrueHeight * (waveOffset || defaultWaveOffset)
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const waveTop = waveTrueHeight + waveOffsetLength + canvasWH[1]
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const waveBottom = waveOffsetLength + canvasWH[1]
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const halfWidth = waveWidth / 2
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this.wavePoints = new Array(waveTrueNum * 2 + 1).fill(0).map((t, i) =>
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[i * halfWidth, i % 2 === 0 ? waveBottom : waveTop])
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addWavePoint() && addWavePoint() && addWavePoint()
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this.details = formatter.replace('{value}', maxValue)
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},
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addWavePoint () {
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const { wavePoints, waveTrueWidth } = this
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addWave () {
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const { render, getWaveShapes, getWaveStyle, drawed } = this
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const addPoint = [wavePoints[1][0] - waveTrueWidth, wavePoints[1][1]]
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const shapes = getWaveShapes()
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const style = getWaveStyle()
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return wavePoints.unshift(addPoint)
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this.waves = shapes.map(shape => render.add({
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name: 'smoothline',
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animationFrame: 300,
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shape,
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style,
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drawed
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}))
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},
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calcBottomPoints () {
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const { canvasWH } = this
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getWaveShapes () {
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const { mergedConfig, render, mergeOffset } = this
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this.bottomPoints = [
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[...canvasWH],
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[0, canvasWH[1]]
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]
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},
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calcOverXPos () {
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const { canvasWH: [width], waveTrueWidth } = this
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const { waveNum, waveHeight, data } = mergedConfig
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this.overXPos = width + waveTrueWidth
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},
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drawWaveAnimation () {
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const { clearCanvas, drawWaveAnimation } = this
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const [w, h] = render.area
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clearCanvas()
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const pointsNum = waveNum * 4 + 4
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const { getCurrentPoints, drawCurrentWave, calcNextFramePoints } = this
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const pointXGap = w / waveNum / 2
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getCurrentPoints()
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return data.map(v => {
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let points = new Array(pointsNum).fill(0).map((foo, j) => {
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const x = w - pointXGap * j
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drawCurrentWave()
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const startY = (1 - v / 100) * h
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calcNextFramePoints()
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const y = j % 2 === 0 ? startY : startY - waveHeight
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this.animationHandler = requestAnimationFrame(drawWaveAnimation)
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},
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getCurrentPoints () {
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const { level, wavePoints, canvasWH: [, height] } = this
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return [x, y]
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})
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this.currentPoints = level.map(l =>
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wavePoints.map(([x, y]) =>
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[x, y - (l / 100 * height)]))
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},
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drawCurrentWave () {
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const { currentPoints, ctx, bottomPoints, drawColor, canvasWH: [, y], noGradient } = this
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points = points.map(p => mergeOffset(p, [pointXGap * 2, 0]))
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const { canvas: { drawSmoothlinePath, getLinearGradientColor } } = this
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const { color: { hexToRgb } } = this
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const multipleColor = typeof drawColor === 'object'
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!multipleColor && (ctx.fillStyle = drawColor)
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multipleColor &&
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!noGradient &&
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(ctx.fillStyle = getLinearGradientColor(ctx, [0, y], [0, 0], drawColor.map(c => hexToRgb(c, 0.5))))
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const colorNum = drawColor.length
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currentPoints.forEach((line, i) => {
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drawSmoothlinePath(ctx, line, false, true, true)
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ctx.lineTo(...bottomPoints[0])
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ctx.lineTo(...bottomPoints[1])
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ctx.closePath()
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multipleColor && noGradient && (ctx.fillStyle = drawColor[i % colorNum])
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ctx.fill()
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return { points }
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})
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},
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calcNextFramePoints () {
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const { wavePoints, waveAdded, addWavePoint, overXPos } = this
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const addedWavePoints = wavePoints.map(([x, y]) => [x + waveAdded, y])
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const lastPointIndex = addedWavePoints.length - 1
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let addStatus = false
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addedWavePoints[lastPointIndex][0] > overXPos &&
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addedWavePoints.pop() && (addStatus = true)
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this.wavePoints = addedWavePoints
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addStatus && addWavePoint()
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mergeOffset ([x, y], [ox, oy]) {
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return [x + ox, y + oy]
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},
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stopAnimation () {
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const { animationHandler } = this
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getWaveStyle () {
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const { render, mergedConfig } = this
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animationHandler && cancelAnimationFrame(animationHandler)
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const h = render.area[1]
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return {
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gradientColor: mergedConfig.colors,
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gradientType: 'linear',
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gradientParams: [0, 0, 0, h],
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gradientWith: 'fill',
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opacity: mergedConfig.waveOpacity,
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translate: [0, 0]
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}
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},
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drawed ({ shape: { points } }, { ctx, area }) {
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const firstPoint = points[0]
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const lastPoint = points.slice(-1)[0]
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const [w, h] = area
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ctx.lineTo(lastPoint[0], h)
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ctx.lineTo(firstPoint[0], h)
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ctx.closePath()
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ctx.fill()
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},
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async animationWave (repeat = 1) {
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const { waves, render, animation } = this
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if (animation) return
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this.animation = true
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const w = render.area[0]
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waves.forEach(graph => {
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const reset = repeat % 2 === 0
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graph.attr('style', { translate: [0, 0] })
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graph.animation('style', {
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translate: [w, 0]
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}, true)
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})
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await render.launchAnimation()
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this.animation = false
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if (!render.graphs.length) return
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this.animationWave(repeat + 1)
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}
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},
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mounted () {
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@ -274,27 +308,21 @@ export default {
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init()
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},
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destroyed () {
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const { stopAnimation } = this
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beforeDestroy () {
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const { calcData, render } = this
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stopAnimation()
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render.delAllGraph()
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this.waves = []
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}
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}
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</script>
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<style lang="less">
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.water-level-pond {
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.dv-water-pond-level {
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position: relative;
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.percent-text {
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position: absolute;
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left: 50%;
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top: 50%;
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font-weight: bold;
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transform: translate(-50%, -50%);
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}
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.svg-container {
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svg {
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position: absolute;
|
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width: 100%;
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height: 100%;
|
||||
@ -320,7 +348,6 @@ export default {
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||||
width: calc(~"100% - 16px");
|
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height: calc(~"100% - 16px");
|
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box-sizing: border-box;
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border-radius: 50%;
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}
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}
|
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</style>
|
||||
|
Reference in New Issue
Block a user