DemuMesDataV/plugins/canvasExtend.js

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import { filterNull } from './methodsExtend'
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export function drawLine (ctx, lineBegin, lineEnd, lineWidth = 2, lineColor = '#000', dashArray = [10, 0]) {
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if (!ctx || !lineBegin || !lineEnd) return
ctx.beginPath()
ctx.moveTo(...lineBegin)
ctx.lineTo(...lineEnd)
ctx.closePath()
ctx.lineWidth = lineWidth
ctx.strokeStyle = lineColor
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ctx.setLineDash(dashArray)
ctx.stroke()
}
export function drawPolylinePath (ctx, points, close = false, newPath = false) {
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if (!ctx || !points.length) return
newPath && ctx.beginPath()
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points.forEach((point, i) =>
point && (i === 0 ? ctx.moveTo(...point) : ctx.lineTo(...point)))
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close && ctx.lineTo(...points[0])
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}
export function drawPolyline (ctx, points, lineWidth = 2, lineColor = '#000', close = false, dashArray = [10, 0], newPath = false) {
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if (!ctx || !points.length) return
drawPolylinePath(ctx, points, close, newPath)
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ctx.lineWidth = lineWidth
ctx.strokeStyle = lineColor
ctx.setLineDash(dashArray)
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ctx.stroke()
}
export function drawSmoothlinePath (ctx, points, close = false, newPath = false, moveTo = false) {
const canDrawPoints = filterNull(points)
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if (!ctx || canDrawPoints.length < 2) return
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close && canDrawPoints.push(canDrawPoints[0])
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newPath && ctx.beginPath()
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if (canDrawPoints.length === 2) {
ctx.moveTo(...canDrawPoints[0])
ctx.lineTo(...canDrawPoints[1])
return
}
const lastPointIndex = canDrawPoints.length - 1
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moveTo && ctx.moveTo(...canDrawPoints[0])
canDrawPoints.forEach((t, i) =>
(i !== lastPointIndex) && drawBezierCurveLinePath(ctx,
...getBezierCurveLineControlPoints(canDrawPoints, i, false),
canDrawPoints[i + 1]))
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}
export function getBezierCurveLineControlPoints (points, index, close = false, offsetA = 0.25, offsetB = 0.25) {
const pointNum = points.length
if (pointNum < 3 || index >= pointNum) return
let beforePointIndex = index - 1
beforePointIndex < 0 && (beforePointIndex = (close ? pointNum + beforePointIndex : 0))
let afterPointIndex = index + 1
afterPointIndex >= pointNum && (afterPointIndex = (close ? afterPointIndex - pointNum : pointNum - 1))
let afterNextPointIndex = index + 2
afterNextPointIndex >= pointNum && (afterNextPointIndex = (close ? afterNextPointIndex - pointNum : pointNum - 1))
const pointBefore = points[beforePointIndex]
const pointMiddle = points[index]
const pointAfter = points[afterPointIndex]
const pointAfterNext = points[afterNextPointIndex]
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return [
[
pointMiddle[0] + offsetA * (pointAfter[0] - pointBefore[0]),
pointMiddle[1] + offsetA * (pointAfter[1] - pointBefore[1])
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],
[
pointAfter[0] - offsetB * (pointAfterNext[0] - pointMiddle[0]),
pointAfter[1] - offsetB * (pointAfterNext[1] - pointMiddle[1])
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]
]
}
export function drawSmoothline (ctx, points, lineWidth = 2, lineColor = '#000', close = false, dashArray = [10, 0], newPath = false, moveTo = false) {
if (!ctx || points.length < 3) return
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drawSmoothlinePath(ctx, points, close, newPath, moveTo)
ctx.lineWidth = lineWidth
ctx.strokeStyle = lineColor
ctx.setLineDash(dashArray)
ctx.stroke()
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}
export function drawBezierCurveLinePath (ctx, ctlBefore, ctlAfter, end, newPath = false) {
if (!ctx || !ctlBefore || !ctlAfter || !end) return
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newPath && ctx.beginPath()
ctx.bezierCurveTo(...ctlBefore, ...ctlAfter, ...end)
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}
export function drawPoints (ctx, points, radius = 10, color = '#000') {
points.forEach(point => {
if (!point) return
ctx.beginPath()
ctx.arc(...point, radius, 0, Math.PI * 2)
ctx.fillStyle = color
ctx.fill()
})
}
export function getLinearGradientColor (ctx, begin, end, color) {
if (!ctx || !begin || !end || !color.length) return
let colors = color
typeof colors === 'string' && (colors = [color, color])
const linearGradientColor = ctx.createLinearGradient(...begin, ...end)
const colorGap = 1 / (colors.length - 1)
colors.forEach((c, i) => linearGradientColor.addColorStop(colorGap * i, c))
return linearGradientColor
}
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export function getRadialGradientColor (ctx, origin, begin = 0, end = 100, color) {
if (!ctx || !origin || !color.length) return
let colors = color
typeof colors === 'string' && (colors = [color, color])
const radialGradientColor = ctx.createRadialGradient(...origin, begin, ...origin, end)
const colorGap = 1 / (colors.length - 1)
colors.forEach((c, i) => radialGradientColor.addColorStop(colorGap * i, c))
return radialGradientColor
}
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export function getCircleRadianPoint (x, y, radius, radian) {
const { sin, cos } = Math
return [x + cos(radian) * radius, y + sin(radian) * radius]
}
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export function getTextsWidth (ctx, texts) {
if (!ctx || !texts) return
return texts.map(text => ctx.measureText(text).width)
}
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const canvas = {
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drawLine,
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drawPolylinePath,
drawPolyline,
getBezierCurveLineControlPoints,
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drawSmoothlinePath,
drawSmoothline,
drawBezierCurveLinePath,
drawPoints,
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getLinearGradientColor,
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getRadialGradientColor,
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getCircleRadianPoint,
getTextsWidth
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}
export default function (Vue) {
Vue.prototype.canvas = canvas
}